The second annual Oregon Games Studies Conference (OGSC16), the third of its kind from OGSC2015 and 2014’s Games Considered Conference (GCC), was a free daylong event on the University of Oregon’s campus, hosted by UO Think.Play (UOTP), under the English Undergraduate Organization (EUO).
The event was completely held in Lokey Education 176, from 11am to 7pm on February 6th, 2016. The event consisted of four panels with multiple speakers, as well as an hour for two individual presentations and a local game showcase (with four local game developers represented).
OGSC16 was ran on a shoestring budget, paying only transportation fees for speakers from out-of-town. All organization was ran by the UO Think.Play Steering Committee, with assistance from the EUO for setting up catering via the UO kitchens. Speaker fees were not provided due to the event’s status of being funded.
Requests for funds from ASUO were denied. All funding for the event came out of pocket from Steering Committee members, or via EUO (who paid for catering costs).
As the co-President of UOTP, I did all the room reservation needs, contacted speakers, and generally made sure the event ran smoothly. I also typed up a Transparency Report for the event with further details of the event's pre/post-organization processes, available on request (just ask via email!)
Here are some photos from the event, taken by Tessa Freeland (UO Alumnus and friend of UOTP):